Mar 03, 2020 Speedrunning leaderboards, resources, forums, and more! Advertisement (Log in to hide). Barbie series Games Streams Forum. Moderated by: a u t h o r b l u e s a u t h o r b l u e s, MDMxBaDBulLZ MDMxBaDBulLZ, t h e o m e g a f l u f f t h e o m e g a f l u f f, LylatR LylatR, Luzbelheim Luzbelheim, KyhYang KyhYang. Barbie: A Fairy Secret is a 2011 American - Canadian direct-to-DVD computer-animated comedy fantasy film and the 19th entry in the Barbie film series. It was released in cinemas created by Cinedigm on February 22, 2011, and on March 15, 2011 on DVD.
Born | Ruth Marianna Mosko November 4, 1916 |
---|---|
Died | April 27, 2002 (aged 85)[1] Los Angeles, California, US |
Occupation | President of Mattel, Inc. |
Employer | Mattel, Inc. |
Successor | Robert A. Eckert |
Spouse(s) | |
Children | 2 |
Ruth Marianna Handler (née Mosko; November 4, 1916 – April 27, 2002) was an American businesswoman and inventor. She served as the president of the toy manufacturer Mattel Inc., and is best remembered for having invented the Barbie doll, although the doll's design was created by missile engineer-turned-toy designer Jack Ryan.
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Early life[edit]
Handler was born Ruth Marianna Mosko in Denver, Colorado, to Polish Jewish immigrants Ida Mosko (née Rubenstein) and Jacob Mosko.[2] She married her high school boyfriend, Elliot Handler, and moved to Los Angeles in 1938.[3] Barbie spy squad secret agent motorcycle. Her husband decided to make their furniture out of two newfound types of plastics, Lucite and Plexiglas. Ruth Handler suggested that he start doing this commercially and they began a furniture business. Ruth Handler worked as the sales force for the new business, landing contracts with Douglas Aircraft Company and others.[3]
Formation of Mattel[edit]
Secret Agent Barbie Barbie's Ocean Discovery Movie
Her husband Elliot Handler and his business partner Harold 'Matt' Matson formed a small company to manufacture picture frames, calling it 'Mattel' by combining part of their names ('Matt' and 'Elliot'). Later, they began using scraps from the manufacturing process to make dollhouse furniture. The furniture was more profitable than the picture frames and it was decided to concentrate on toy manufacturing. The company's first big-seller was the 'Uke-a-doodle', a toy ukulele.
Barbie[edit]
Ruth Handler claimed her daughter Barbara, who was becoming a pre-teen, played with paper dolls by pretending they were adults.[4] Handler noticed that in such play, children would act out future events, rather than the present.[5] Handler noted the limitations of the paper dolls, including how the paper clothing failed to attach well. She wanted to produce a three-dimensional plastic 'paper doll' with an adult body and a wardrobe of fabric clothing, but her husband and Mr. Matson thought parents would not buy their children a doll with a voluptuous figure. S'il vous plait agency. While the Handler family was vacationing in Europe, Ruth Handler saw the German Bild Lilli doll (which was not a children's toy, but rather an adult gag gift) in a Swiss shop and brought it home. The Lilli doll was a representation of the same concept Ruth had been trying to sell to other Mattel executives.
Once home, she reworked the design of the doll and named her Barbie after the Handlers' daughter, Barbara.[4] Barbie debuted at the New York toy fair on March 9, 1959, but was not an immediate success. When Disney introduced The Mickey Mouse Club children's television show, Mattel invested heavily in television advertising. The TV commercials for the Barbie doll paid off and Barbie rocketed Mattel and the Handlers to fame and fortune. Subsequently, they would add a boyfriend for Barbie named Ken, after the Handlers' son, and many other 'friends and family' to Barbie's world.
Later years[edit]
Handler was diagnosed with breast cancer in 1970. She had a modified radical mastectomy, which was often used at the time to combat the disease, and because of difficulties in finding a good breast prosthesis, she decided to make her own. Handler went on to found a company, Ruthton Corp., formed by her and Peyton Massey, which manufactured a more realistic version of a woman's breast, called 'Nearly Me'. She personally fitted one for the then first lady, Betty Ford.
In 1974, Handler resigned from Mattel after investigations of producing fraudulent financial reports.[6] In 1978, Handler was charged with fraud and false reporting to the Securities and Exchange Commission. She pleaded no contest, was fined $57,000 and sentenced to 2,500 hours of community service.[7] She blamed her illness for making her 'unfocused' on her business.
Though the Handlers took a more hands-off approach to their company's business practice after resigning, they continued to create new ideas. One project Handler took on in the 1980s was Barbie and the Rockers. She was credited as a writer of the 1987 film Barbie and the Rockers: Out of this World. Handler was inducted into the Junior Achievement U.S. Business Hall of Fame in 1997.
She died in California from complications of surgery for colon cancer on April 27, 2002, aged 85.[8] Her husband Elliot died nine years later at the age of 94.
References[edit]
- ^Ruth Handler, Whose Barbie Gave Dolls Curves, Dies at 85 - New York Times
- ^Jewish Virtual Library: 'Ruth Mosko Handler - (1916-2002) retrieved August 10, 2013
- ^ ab'Who Made America?: Ruth Handler'. PBS.
- ^ ab'History: Ruth Handler'. Mattel.
- ^'Ruth Handler: Barbie Doll Invention'. www.women-inventors.com. Retrieved 2016-07-04.
- ^Clair Winters (September 23, 2016). 'Ruth Handler And Her Barbie Refashioned Mattel And The Toy Industry'. Investor's Business Daily.
- ^Elaine Woo (April 29, 2002). 'Barbie Doll Creator Ruth Handler Dies'. The Washington Post.
- ^Associated Press (April 28, 2002). 'Creator of Barbie dies at 85'. USA Today. Retrieved January 12, 2013.
- Gerber, Robin. Barbie and Ruth: The Story of the World's Most Famous Doll and the Woman Who Created Her. Harper/Collins, 2008.
External links[edit]
- Ruth Handler on IMDb
- Ruth Handler Papers.Schlesinger Library, Radcliffe Institute, Harvard University.
- Altman, Julie.'Ruth Mosko Handler.' Jewish Women: A Comprehensive Historical Encyclopedia. 20 March 2009. Jewish Women's Archive. January 5, 2010
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ruth_Handler&oldid=942273668'
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SecretAgentBarbie
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Secret Agent Barbie is an Action-Adventure game for PC. Action GirlBarbie is called on by her good friend Theresa, who is a fashion designer planning her big show. A thief has stolen Theresa’s valuable designs, so Barbie, in pursuit of justice, travels the world searching for clues in hope of capturing the thief.Advertisement:
Along the way, Barbie’s friends and teammates supply her with the gadgets, training and strategies needed to complete each mission.
This game provides examples of:
- Asian Store-Owner: Mrs. Tanaka. Apart from dye, what she's selling isn't made clear. Probably a downplayed trope, because her store is in Japan, where almost everyone is, well, Asian.
- Art Major Physics: Because putting on a translucent/transparent suit would really make you absolutely invisible from top to bottom.
- Backtracking: Though often areas you've visited will have changed, or some areas will be blocked off.
- But Thou Must!: The thief will always be suspiciously faster than you, and you must always let the thief get away.
- Camp Straight: Mr. Johnson is hinted to be one of these.
- Cool Plane: Barbie and her team have their own very large and very pink private jet, which acts as their primary mode of transportation, as well as their secret headquarters.
- Culture Equals Costume: Averted in Brazil and France, but played straight just about everywhere else.
- Easing into the Adventure: Unless you skip it, the start of the game is Barbie doing some Virtual Training before receiving the call from Theresa.
- Equipment Reset Button: Barbie's inventory is changed each level so that she always has what she needs.
- Gadget Watches: Barbie uses a watch to communicate with her friends back at base while she’s on a mission. When it’s not being used in this way, it functions as a minimap/GPS device. Also see Super Wrist-Gadget below.
- Gateless Ghetto: The Egypt and Japan levels come to mind.
- The Ghost: Emille Vesante
- Goggles Do Something Unusual: One of Barbie’s gadgets is her Pink Vision Goggles, which help her to see coded messages within her environment.
- Improbable Weapon User: To call them weapons is a stretch, but Barbie's arsenal of gadgets consists of: a lipstick, a swingshot that's a wristband, a bottle of perfume, a robot puppy, a camera, some glasses and a compact of foundation that causes a huge cloud of smoke. Yeah.
- Instant 180-Degree Turn: The Guards.
- Instant Costume Change: Barbie performs these when changing among Stealth, Action and Adventure modes, sometimes in broad daylight, in a public area, while surrounded by a crowd. This is never mentioned or explained.
- Jet Pack: You can get one by typing JET whilst in action mode. It's a bit of a Scrappy Mechanic, though, as it's essentially just one long continuous jump when you hold down the space bar.
- Jump Physics: Action Mode, full stop.
- Invisibility Cloak: The thief stole Theresa’s designs in order to create a ‘Translucent Suit’, which is said to provide the wearer with near invisibility when worn.
- Level Goal: Technically
- Limited Sound Effects: A lot of the guards sound the same.
- Modern Egypt: One of Barbie's many destinations. Others include:
- Name's the Same: Let's hope that Mrs. Tanaka isn't married to a dirty businessman who swindles teenagers out of absurdly large amounts of yen.
- No Celebrities Were Harmed: Some of the guards have an uncanny resemblance to a pixelated Ben Stiller.
- No Peripheral Vision: The guards seem to have this. In fact, you can see their exact field of vision on the minimap. You could be standing right next to one of the guards, but as long as you’re not in that vision field, you won’t get noticed.
- Now, Where Was I Going Again?: A particularly cruel example. You can save mid-mission and quit, but upon reloading your save, you have to start from the beginning of the mission again.
- Robot Dog: One of Barbie’s gadgets is a robot dog that looks suspiciously like a Poochie (the robotic toy dog from the Turn of the Millennium). It’s used to distract guards and reach small spaces where Barbie can’t fit.
- Run, Don't Walk: You can only run in Action Mode, you can only walk in Adventure Mode but you can only run once in Stealth Mode, otherwise you're reduced to sneaking.
- Saving the World: Or at least the economy
- Scripted Event: It's perfectly possible (with the aid of a cheat) to catch up to Camille when she's stolen the puzzle box, but you have to let her escape.
- Stealth-Based Game: At least a third of the time, Barbie is in ‘Stealth Mode’.
- Stealth-Based Mission: There are lots of these.
- Stealth Expert: It’s hard to believe that Barbie can go by unnoticed in the highly colourful ‘Stealth Mode’ outfit that she wears, especially when she’s ‘stealthing’ in sparsely populated areas. This is, therefore, the only explanation.
- Stock Video Game Puzzle:
- Enter Solution Here (the most common one)
- Stock Foreign Name: Tanaka is a relatively common Japanese surname.
- Stupidity Is the Only Option: In one mission, Barbie has to set up a trap for the main villain by using the MacGuffin she just got. Cue facepalming when the villain arrives, steals the MacGuffin and forces a futile chase after them.
- Supervillain Lair: The lair of the villain, the last mission of the game.
- Super Wrist-Gadget: The UI shows a bracelet along the bottom of the screen; each ‘link’ in the chain contains the icon for one of Barbie’s many gadgets. Since she doesn’t carry a bag or have anywhere else to store these items, it’s implied that she actuallykeeps them inside her bracelet.
- Tracking Device: Yet another of Barbie’s gadgets, this tracking device comes in the form of tracking perfume. Yeah…
- Video Game Settings:
- Recurring Location
- The Maze: Subverted in that you have a map and can see over the hedges.
- You Can't Thwart Stage One: Or two, three or four.